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TIME BANDITS

TV Show | Apple TV + 

This show holds a special place in my heart as my first Virtual production project. I worked both remotely and on set for this project, working on many stages of development, including: set dressing, animation systems, cloth simulation, tech viz for art department, shader development, niagara systems, 3D modelling, in-editor tick animations and more. 

My work on this project started with the Mayan village sets - creating animation montages for the background characters. From there, I worked on the Harlem Rooftop scenes under the supervision of Brent Alexander. We created kit bashed roof sets, laundry line blueprints, and I textured, rigged, animated and lit the Harlem F-train, ensuring it had all the controls for stage to drive it and see the animations in editor. 

While in New Zealand, under the supervision of Alex Jenyon, and alongside Marko Seper & Sean Houghton, I worked on the Mansa Musa sets, creating the tech vis for the art department to build the set at the correct slope to match the dunes and camera angles. I created the large sand dunes framing the camp, the spindrift at the top of the dunes (using embergen) and contributed to the mid ground dressing. 

For the Ice Age scenes, I kit bashed and created the background neanderthal huts. They were made using scans of bones made by the art department that were going to be used in the practical set. I then did a cloth simulation of furs overtop the bone structures I made. Lastly I ran a snow buildup simulation in Houdini that was created by Alex, and then optimized the huts for the scene. For lots of the mid ground dressing, I simulated many smaller bones and dropped them organically in Unreal Engine, baking their scattered layout. 

Behind the scenes

Octane Texture Job: Video
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